Adding your first hullmod
Page TBD
Short overwiev of what you need to do until guide get refined more:
- Create entry in hull_mods.csv (copy vanilla csv and clear everything, and fill new entry), besides script path (as there no code yet) - for testing better to leave hullmod as unlocked from start and not hidden but don't test yet, as without code game will crash trying to read your hullmod entry.
- Create java script file in you src folder (if you used template it somewhere beside mod plugin, semi standard for structure is create code file in
data.hullmodsinside you main folder - Use vanilla hullmod's code as example of code structure... effects are bit of combine and find out)
- Point to code in hull_mods.csv - if you using template and recomended structure path be like
mod_id.data.hullmods.your_code_file_name - Hullmod should be working now if you don't mess up anything.
- Strugle to understand how descriptions work (there no short way to explain them)
Below you can see an overview of the files required for this task. This is asuming you have setup your mod.
- YourMod
- data
- hullmods
- hull_mods.csv (filename & folder location needs to 100% match)
- hullmods
- graphics
- hullmods
- your_hullmod.png
- hullmods
- src
- yourModId
- hullmods
- your_hullmod.java
- hullmods
- yourModId
- data