Short name for "system type", as example: "Movement", "Defensive" or "Special"
text3
Short description show in ship into panel.
text4
Defines which text to highligh in short description.
text5
Additional "Effects" description for codex. Will auto add "Effects" heading, under main description, and above text defined here. Highlights can be defined with brackets like this: {{this gets highlight}}
notes
|Unused by game| For any notes, not read by game.
RESOURCE type overview
Column
Description
id
ID of description, what goes here depends on type, but generally for all types beside CUSTOM, ID will match id of thing description is for
Type
RESOURCE
text1
Text field are used differenctly base on defined type, check dedicated sections bellow for detailed overview for each type
text2
???????????????
text3
???????????????
text4
???????????????
text5
???????????????
notes
|Unused by game| For any notes, not read by game.
FACTION type overview
Column
Description
id
ID of the faction, same as one in .faction file
Type
FACTION
text1
Main description for the faction. For relationship level based quips you need to add unique versions in rules.csv
text2
Not used
text3
Not used
text4
Not used
text5
Not used
notes
|Unused by game| For any notes, not read by game.
CUSTOM type overview
Column
Description
id
ID of description, what goes here depends on type, but generally for all types beside CUSTOM, ID will match id of thing description is for
Type
CUSTOM
text1
Text field are used differenctly base on defined type, check dedicated sections bellow for detailed overview for each type
text2
Text field are used differenctly base on defined type, check dedicated sections bellow for detailed overview for each type
text3
Text field are used differenctly base on defined type, check dedicated sections bellow for detailed overview for each type
text4
Text field are used differenctly base on defined type, check dedicated sections bellow for detailed overview for each type
text5
Text field are used differenctly base on defined type, check dedicated sections bellow for detailed overview for each type
notes
|Unused by game| For any notes, not read by game.
PLANET type overview
Column
Description
id
ID of the planet/star type, same as one in planet_gen_data.csv or star_gen_data.csv file. Specifically for types of planets. If you need unique description for planet you need to use CUSTOM description type.
Type
PLANET
text1
Text field are used differenctly base on defined type, check dedicated sections bellow for detailed overview for each type
text2
Not used
text3
Text field are used differenctly base on defined type, check dedicated sections bellow for detailed overview for each type
text4
Not used
text5
Not used
notes
|Unused by game| For any notes, not read by game.
ASTEROID type overview
Column
Description
id
ID of description, what goes here depends on type, but generally for all types beside CUSTOM, ID will match id of thing description is for
Type
ASTEROID
text1
Text field are used differenctly base on defined type, check dedicated sections bellow for detailed overview for each type
text2
Text field are used differenctly base on defined type, check dedicated sections bellow for detailed overview for each type
text3
Text field are used differenctly base on defined type, check dedicated sections bellow for detailed overview for each type
text4
Text field are used differenctly base on defined type, check dedicated sections bellow for detailed overview for each type
text5
Text field are used differenctly base on defined type, check dedicated sections bellow for detailed overview for each type
notes
|Unused by game| For any notes, not read by game.
TERRAIN type overview
Column
Description
id
ID of description, what goes here depends on type, but generally for all types beside CUSTOM, ID will match id of thing description is for
Type
TERRAIN
text1
Text field are used differenctly base on defined type, check dedicated sections bellow for detailed overview for each type
text2
Text field are used differenctly base on defined type, check dedicated sections bellow for detailed overview for each type
text3
Text field are used differenctly base on defined type, check dedicated sections bellow for detailed overview for each type
text4
Text field are used differenctly base on defined type, check dedicated sections bellow for detailed overview for each type
text5
Text field are used differenctly base on defined type, check dedicated sections bellow for detailed overview for each type
notes
|Unused by game| For any notes, not read by game.
ACTION_TOOLTIP type overview
Column
Description
id
ID of description, what goes here depends on type, but generally for all types beside CUSTOM, ID will match id of thing description is for
Type
ACTION_TOOLTIP
text1
Text field are used differenctly base on defined type, check dedicated sections bellow for detailed overview for each type
text2
Text field are used differenctly base on defined type, check dedicated sections bellow for detailed overview for each type
text3
Text field are used differenctly base on defined type, check dedicated sections bellow for detailed overview for each type
text4
Text field are used differenctly base on defined type, check dedicated sections bellow for detailed overview for each type
text5
Text field are used differenctly base on defined type, check dedicated sections bellow for detailed overview for each type
notes
|Unused by game| For any notes, not read by game.
GALLERY type overview
Column
Description
id
ID of image in settings.json. Image should be set in "graphics"/"illustrations" format. For details look in settings.json .
TO DO: check for what exactly game checks in settings
Type
GALLERY
text1
Name for this gallery entry
text2
Description
text3
Entry can be market as unlocked by default by adding "unlocked" in this column.