Galatia Academy

descriptions.csv

General overview

Column Description
id ID of description, what goes here depends on type, but generally for all types beside CUSTOM, ID will match id of thing description is for
Type Type of description. Can be:
SHIP, WEAPON. SHIP_SYSTEM, RESOURCE, FACTION, CUSTOM, PLANET, ASTEROID, TERRAIN, ACTION_TOOLTIP, GALLERY
text1 Text field are used differenctly base on defined type, check dedicated sections bellow for detailed overview for each type
text2 Text field are used differenctly base on defined type, check dedicated sections bellow for detailed overview for each type
text3 Text field are used differenctly base on defined type, check dedicated sections bellow for detailed overview for each type
text4 Text field are used differenctly base on defined type, check dedicated sections bellow for detailed overview for each type
text5 Text field are used differenctly base on defined type, check dedicated sections bellow for detailed overview for each type
notes |Unused by game| For any notes, not read by game.

SHIP type overview

Column Description
id ID of ship, can also be unique id to be referenced by .skin file "descriptionId" field
Type SHIP
text1 Main long description to show in codex and in ship stat panel. For stat panel shown only first paragraph no matter its size.
text2 ???????????????
text3 ???????????????
text4 ???????????????
text5 ???????????????
notes |Unused by game| For any notes, not read by game.

WEAPON type overview

It's to be noted th most of functional information concerning weapon functions is added in the weapon_data.csv.

Column Description
id ID of the weapon, same as one in .wpn and weapon_data.csv entry
Type WEAPON
text1 Main text description
text2 For "quote" note
text3 |Unused by game|
text4 |Unused by game|
text5 |Unused by game|
notes |Unused by game| For any notes, not read by game.

SHIP_SYSTEM type overview

Column Description
id ID of the shipsystem, same as one in .system and ship_systems.csv entry
Type SHIP_SYSTEM
text1 Long description shown in codex.
text2 Short name for "system type", as example: "Movement", "Defensive" or "Special"
text3 Short description show in ship into panel.
text4 Defines which text to highligh in short description.
text5 Additional "Effects" description for codex. Will auto add "Effects" heading, under main description, and above text defined here. Highlights can be defined with brackets like this: {{this gets highlight}}
notes |Unused by game| For any notes, not read by game.

RESOURCE type overview

Column Description
id ID of description, what goes here depends on type, but generally for all types beside CUSTOM, ID will match id of thing description is for
Type RESOURCE
text1 Text field are used differenctly base on defined type, check dedicated sections bellow for detailed overview for each type
text2 ???????????????
text3 ???????????????
text4 ???????????????
text5 ???????????????
notes |Unused by game| For any notes, not read by game.

FACTION type overview

Column Description
id ID of the faction, same as one in .faction file
Type FACTION
text1 Main description for the faction. For relationship level based quips you need to add unique versions in rules.csv
text2 Not used
text3 Not used
text4 Not used
text5 Not used
notes |Unused by game| For any notes, not read by game.

CUSTOM type overview

Column Description
id ID of description, what goes here depends on type, but generally for all types beside CUSTOM, ID will match id of thing description is for
Type CUSTOM
text1 Text field are used differenctly base on defined type, check dedicated sections bellow for detailed overview for each type
text2 Text field are used differenctly base on defined type, check dedicated sections bellow for detailed overview for each type
text3 Text field are used differenctly base on defined type, check dedicated sections bellow for detailed overview for each type
text4 Text field are used differenctly base on defined type, check dedicated sections bellow for detailed overview for each type
text5 Text field are used differenctly base on defined type, check dedicated sections bellow for detailed overview for each type
notes |Unused by game| For any notes, not read by game.

PLANET type overview

Column Description
id ID of the planet/star type, same as one in planet_gen_data.csv or star_gen_data.csv file. Specifically for types of planets. If you need unique description for planet you need to use CUSTOM description type.
Type PLANET
text1 Text field are used differenctly base on defined type, check dedicated sections bellow for detailed overview for each type
text2 Not used
text3 Text field are used differenctly base on defined type, check dedicated sections bellow for detailed overview for each type
text4 Not used
text5 Not used
notes |Unused by game| For any notes, not read by game.

ASTEROID type overview

Column Description
id ID of description, what goes here depends on type, but generally for all types beside CUSTOM, ID will match id of thing description is for
Type ASTEROID
text1 Text field are used differenctly base on defined type, check dedicated sections bellow for detailed overview for each type
text2 Text field are used differenctly base on defined type, check dedicated sections bellow for detailed overview for each type
text3 Text field are used differenctly base on defined type, check dedicated sections bellow for detailed overview for each type
text4 Text field are used differenctly base on defined type, check dedicated sections bellow for detailed overview for each type
text5 Text field are used differenctly base on defined type, check dedicated sections bellow for detailed overview for each type
notes |Unused by game| For any notes, not read by game.

TERRAIN type overview

Column Description
id ID of description, what goes here depends on type, but generally for all types beside CUSTOM, ID will match id of thing description is for
Type TERRAIN
text1 Text field are used differenctly base on defined type, check dedicated sections bellow for detailed overview for each type
text2 Text field are used differenctly base on defined type, check dedicated sections bellow for detailed overview for each type
text3 Text field are used differenctly base on defined type, check dedicated sections bellow for detailed overview for each type
text4 Text field are used differenctly base on defined type, check dedicated sections bellow for detailed overview for each type
text5 Text field are used differenctly base on defined type, check dedicated sections bellow for detailed overview for each type
notes |Unused by game| For any notes, not read by game.

ACTION_TOOLTIP type overview

Column Description
id ID of description, what goes here depends on type, but generally for all types beside CUSTOM, ID will match id of thing description is for
Type ACTION_TOOLTIP
text1 Text field are used differenctly base on defined type, check dedicated sections bellow for detailed overview for each type
text2 Text field are used differenctly base on defined type, check dedicated sections bellow for detailed overview for each type
text3 Text field are used differenctly base on defined type, check dedicated sections bellow for detailed overview for each type
text4 Text field are used differenctly base on defined type, check dedicated sections bellow for detailed overview for each type
text5 Text field are used differenctly base on defined type, check dedicated sections bellow for detailed overview for each type
notes |Unused by game| For any notes, not read by game.
Column Description
id ID of image in settings.json. Image should be set in "graphics"/"illustrations" format. For details look in settings.json .
TO DO: check for what exactly game checks in settings
Type GALLERY
text1 Name for this gallery entry
text2 Description
text3 Entry can be market as unlocked by default by adding "unlocked" in this column.
text4 For "quote" note
text5 |Unused by game|
notes |Unused by game| For any notes, not read by game.
Last updated 9/25/2026, 7:14:03 AM by Vexlia Artemiss, Cursed by Zeta · revision 3